Real World Motion. Live On Screen.
Pulse is a small wireless device built by Trinity XR. Clip it onto anything — a camera, a prop, an actor's wrist — and it instantly streams every movement to your screen. What the camera does in the real world, you see on screen, live, as it happens.
No wires. No complicated setup. No nasty surprises in the edit suite. Just real movement, shown on screen in real time.
When cameras move on set, nobody can see in real time how that movement will look in the final film or game. The crew shoots, packs up, and only finds out weeks later — in the edit room — that something went wrong.
By then, the set is gone. The actors have moved on. The only fix is an expensive reshoot. Pulse eliminates that guesswork entirely.
Nobody on set can see how the camera's movement will actually look in the final cut. Every take is a guess.
Problems are only spotted weeks later in the editing room — when the cast, crew, and set are long gone. Reshoots cost hundreds of thousands.
Directors end up stuck with footage that doesn't match their vision. The original idea gets watered down to fit what was shot.
Clip Pulse onto a camera, prop, or actor. It wirelessly sends every movement to your screen, live — so you can see exactly how the shot looks before you ever wrap for the day.
Clip Pulse to a camera, prop, or actor. No wires, no complex setup. It's on and ready in under a minute.
→Shoot the scene as normal. Pulse silently records every tilt, pan, rotation, and shift — in every direction — without getting in the way.
→See the movement appear on your screen instantly — in your editing software, your game engine, or the Pulse app. What happened on set, shown live.
Pulse is built for busy film sets — small enough to clip anywhere, tough enough to handle the chaos, and accurate enough to trust with a real production.
Every decision in Pulse was made by people who've spent years on real film sets and felt this problem firsthand.
Switch it on, clip it in place, and it's already streaming. No menus to dig through, no cables to plug in, no specialist needed. Ready when you are.
Small enough to hide on a costume, a prop, or a camera — so it never gets in the way of the shot. Traditional systems can't go where Pulse can.
Designed for directors and crew, not tech specialists. If you can press a button, you can use Pulse. It gets out of your way so you can focus on making great work.
No wires tethering your actors or getting tangled in the equipment. Pulse sends data wirelessly so everyone can move freely and naturally.
See exactly how the movement looks on screen during the take — not hours later in the edit suite. Catch problems on the spot, not after everyone's gone home.
Pulse works with the software your team already uses — no swapping tools, no custom code, no IT project. Just plug in and go.
Pulse was built for film, but the same idea applies anywhere you need to see real movement reflected on a screen — instantly. One small device, countless applications.
See exactly how every camera move will look in the final film — while you're still on set. Catch problems immediately, not weeks later when it's too late.
Feed real human movement directly into a game or simulation. Characters move the way real people move — not like stiff pre-programmed animations.
Train surgeons, pilots, or athletes in virtual environments that respond to exactly how their bodies move — not button presses or pre-recorded clips.
Imagine playing a game where your actual body movements control what happens on screen — swinging, ducking, running. Pulse makes that a reality.
No switching tools, no new subscriptions, no specialist setup. Pulse connects straight into the software your production already runs on.
Join the studios and production crews already using Pulse to see their shots live on set — and wrap every day knowing the footage is exactly what they needed.
Or reach us directly at adarsh@trinityxr.in