Now Available Motion Capture, Reimagined

PULSE

Real World Motion. Live On Screen.

PULSE Motion Tracker Device
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A device the size of your palm.
The power of a full motion studio.

Pulse is a small wireless device built by Trinity XR. Clip it onto anything — a camera, a prop, an actor's wrist — and it instantly streams every movement to your screen. What the camera does in the real world, you see on screen, live, as it happens.

No wires. No complicated setup. No nasty surprises in the edit suite. Just real movement, shown on screen in real time.

Tracks Every Direction Wireless Ready in 60 Seconds Clips Onto Anything
Person using Pulse wrist device to control a game on TV in real time
Pulse worn on the wrist — translating real physical motion into live on-screen action.
12+ Units Built & Tested
6+ Years on Real Film Sets
4 Industries Served
Reshoots Saved
Film & VFX
Unreal Engine Integration
Live Motion Tracking
Games & Simulation
Wireless & Compact
XR & Training
Attach. Move. See it Live.
Real World Motion
Film & VFX
Unreal Engine Integration
Live Motion Tracking
Games & Simulation
Wireless & Compact
XR & Training
Attach. Move. See it Live.
Real World Motion

Filming a scene and hoping it worked out is costing the industry millions.

When cameras move on set, nobody can see in real time how that movement will look in the final film or game. The crew shoots, packs up, and only finds out weeks later — in the edit room — that something went wrong.

By then, the set is gone. The actors have moved on. The only fix is an expensive reshoot. Pulse eliminates that guesswork entirely.

Shooting Blind

Nobody on set can see how the camera's movement will actually look in the final cut. Every take is a guess.

Costly Delays

Problems are only spotted weeks later in the editing room — when the cast, crew, and set are long gone. Reshoots cost hundreds of thousands.

Creative Compromise

Directors end up stuck with footage that doesn't match their vision. The original idea gets watered down to fit what was shot.

Attach. Move.
See it live.

Clip Pulse onto a camera, prop, or actor. It wirelessly sends every movement to your screen, live — so you can see exactly how the shot looks before you ever wrap for the day.

Step 01

Attach

Clip Pulse to a camera, prop, or actor. No wires, no complex setup. It's on and ready in under a minute.

Step 02

Move

Shoot the scene as normal. Pulse silently records every tilt, pan, rotation, and shift — in every direction — without getting in the way.

Step 03

See It Live

See the movement appear on your screen instantly — in your editing software, your game engine, or the Pulse app. What happened on set, shown live.

PULSE TRINITY XR
Streaming Live

Small device.
Massive impact.

Pulse is built for busy film sets — small enough to clip anywhere, tough enough to handle the chaos, and accurate enough to trust with a real production.

Form Factor Ultra-compact
Connectivity Wireless
Tracking Every Direction
Output Live to Screen
Setup Time Under 60 Seconds
Compatibility Works With Your Tools

Built by filmmakers, for filmmakers who can't afford to guess.

Every decision in Pulse was made by people who've spent years on real film sets and felt this problem firsthand.

01

Instant Speed

Switch it on, clip it in place, and it's already streaming. No menus to dig through, no cables to plug in, no specialist needed. Ready when you are.

02

Ultra Compact

Small enough to hide on a costume, a prop, or a camera — so it never gets in the way of the shot. Traditional systems can't go where Pulse can.

03

Ease of Use

Designed for directors and crew, not tech specialists. If you can press a button, you can use Pulse. It gets out of your way so you can focus on making great work.

04

Wireless Freedom

No wires tethering your actors or getting tangled in the equipment. Pulse sends data wirelessly so everyone can move freely and naturally.

05

Real-Time Feedback

See exactly how the movement looks on screen during the take — not hours later in the edit suite. Catch problems on the spot, not after everyone's gone home.

06

Universal Pipeline

Pulse works with the software your team already uses — no swapping tools, no custom code, no IT project. Just plug in and go.

One hardware.
Multiple industries.

Pulse was built for film, but the same idea applies anywhere you need to see real movement reflected on a screen — instantly. One small device, countless applications.

Primary Market

Film & VFX

See exactly how every camera move will look in the final film — while you're still on set. Catch problems immediately, not weeks later when it's too late.

Growing Market

Games & Simulations

Feed real human movement directly into a game or simulation. Characters move the way real people move — not like stiff pre-programmed animations.

Emerging Market

XR & Training

Train surgeons, pilots, or athletes in virtual environments that respond to exactly how their bodies move — not button presses or pre-recorded clips.

Future Market

Consumer Motion Gaming

Imagine playing a game where your actual body movements control what happens on screen — swinging, ducking, running. Pulse makes that a reality.

Works with the software your team already uses.

No switching tools, no new subscriptions, no specialist setup. Pulse connects straight into the software your production already runs on.

Unreal Engine
+
VFX Pipelines
+
Game Engines
+
Mechanical Rigs

Stop hoping the shot worked.
Know it did.

Join the studios and production crews already using Pulse to see their shots live on set — and wrap every day knowing the footage is exactly what they needed.

Or reach us directly at adarsh@trinityxr.in